Falton is a 2D rigid body physics engine. What makes Falton different from another physics engine is that Falton let users choose broadphase algorithm that suits their game. There are four broadphase algorithms in Falton2D currently. They are :
- Bounding Volume Hierarchy
- Uniform Grid
- Hierarchical Grid
- QuadTree
Current Feature:
- Collision Filter
- Static, Dynamic, and Kinematic body
- Circle and Polygon Shape
- Region Query
- Various Joints : Hinge Joint, Distance Joint, DynamoJoint, Spring Joint, Piston joint etc
- Body properties : restitution and friction coefficient
Source: https://github.com/kevyuu/falton
Binary Demo: FaltonDemo
Preview: