Graphics

Soul Engine Devlog #March 2019

It has been two months since my last devlog in January. I didn’t do any devlog in February due to laziness so there is not much to show on that month. I try to figure out what makes me feel lazy to continue this project, and I figure out that it is tough to debug and test the feature that I implemented. I always know that I need a better

Soul Engine Devlog #Jan2019

Introduction Soul is a rendering engine that I have been working on this past couple of months. Note that it is not a game engine. A game engine is just too unrealistic and ambitious for me right now. In fact, I develop this engine just as a first pass to understand how graphics pipeline works, and I have the plan to ditch this engine as soon as possible. Godot is