Soul Engine Devlog #Jan2019

Introduction Soul is a rendering engine that I have been working on this past couple of months. Note that it is not a game engine. A game engine is just too unrealistic and ambitious for me right now. In fact, I develop this engine just as a first pass to understand how graphics pipeline works,

Improving the Stability of Your Physics

In the previous post, we have covered a technique to resolve constraint in our physics simulation. Because we are working in the real-time domain, we need to sacrifice accuracy for speed by using an iterative method to resolve our constraints. Sequential Impulse doesn’t give the exact solution for the problems, but the solution it offers

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